Abstraction and Theme, Part 3 - ...might be pasted onTo tell a story or not to tell a story? That is the question the SnakesCast asks this week as we discuss theme in games. We end up by discussing some games that do not use theme well, or have a theme that means nothing to the mechanisms.
To tell a story or not to tell a story? That is the question the SnakesCast asks this week as we delve into the concept of theme vs. abstraction in games - or in other words, whether a game has a narrative hook or not. Today, Friday December 15th 2017, we end the week by talking about games that do not carry theme off so well, or have a "pasted on" theme, which does not serve the mechanisms or the theme itself.
Games discussed: Santorini; Holmes: Sherlock & Mycroft; Mysterium; Ginkgopolis; 221B Baker Street; The Game of Life; The Godfather: Corleone's Empire