The SnakesCast

Bite-sized bits about board games from the game gurus at Snakes and Lattes

  • Abstraction and Theme, Part 1 - What's in a theme?

    To tell a story or not to tell a story? That is the question the SnakesCast asks this week as we discuss theme in games. Today we begin by asking what theme means, what its purpose is, and who may or may not like it.

    To tell a story or not to tell a story? That is the question the SnakesCast asks this week as we delve into the concept of theme vs. abstraction in games - or in other words, whether a game has a narrative hook or not. Today, Monday December 11th 2017, we begin by trying to define theme as it relates to games, we ask what its purpose is, and we talk about how it may be viewed by different kinds of player.

    Games discussed: Monopoly; Forbidden Island; Chess; Carcassonne; Qwirkle; Robinson Crusoe: Adventures on the Cursed Island; Eldritch Horror; Forbidden Desert; Jenga; Santorini

    Season 5
    Published: December 11th, 2017 Length: 00:14:09
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