Game Review - Ghooost!

Written by Nicole H / Published March 20th, 2013 / 1 Comment

From Colin, one of our game gurus!

Here’s the thing: I love monsters, I love ghosts, I love card games and I love adorable artwork. So, when we saw Ghooost! on display at February’s New York Toy Fair, I was entranced: the man who created King of Tokyo and Magic: The Gathering has designed an adorably macabre card game with the cutest artwork I’ve seen in ages. When I clumsily asked the iello’s booth reps if I could take a copy with me for the café, it was with regret that they told me they had only display copies for the show. My devastation that day has given way to joy, for Ghooost! has finally arrived at the café!

The game’s mechanics are simple: play a card(s) of the same value from your hand to the Cemetery (read: discard pile) provided they are equal to or greater than the value of the top card. If you can’t, draw the Cemetery into your hand. Each player has their own Mansion (read: separate mini-deck dealt to each player at beginning of game) which they cannot touch until the second phase of the game. Empty your Mansion and hand first, and you win the round! It seems like the first round is build up for the second, gathering good card combinations to help drain your Mansion; some of the strategies are less apparent in a two-player game, but Ghooost! strikes a nice balance between strategy and luck (as all good card games should).

The artwork is adorable and its teach is straight-forward (which means I’ll be pushing it on all of the game gurus). For all of my praise, I cannot rightly say that it’s very innovative (not until I play it a dozen more times), but the game is one of the most charming additions to our collection in recent memory. If you want something light and fast to get your game night started, Ghooost! will make a fantastic addition to your collection.

There is 1 Comment. Add Your Own!

  • Sakshi

    I also like to play card games like poker, bridge and Rummy. All these are nice games.

    February 18th, 2016 · 7:55 am

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